Here we go. I have finally caught up with my prompts. It feels good to get things done.
Now I'm supposed to talk about my argument of fact and I only have the vaguest assumption as to what exactly that is so I'll look it up later, in greater detail.
Misconceptions that I intend to clear up:
I do not think I've encountered too much of this.
What new information will I be providing?
Nothing that hasn't already been researched, of course, but for my peers, I hope to bring to their attention that children go through multiple periods of development. I want them to look at their younger siblings, if applicable, and really think twice about the amount of time they're spending attached to their video games or the television. It is in the age groups of birth-6 years and 11-13 that their development is crucial.
Unknown issues I intend to bring up?
Everyone knows that the minds of babies are like sponges, but they don't know that after that stage of development, children continue to grow and discover themselves and become more aware of the world, but how can children learn to function in a world they hardly ever see because their noses are glued to a bright little screen on their phone.
As kids mature and go into their preteen years, they stop being so egocentric and this is where they're supposed to learn how to function as human beings who can problem solve and think in abstract ways, but there is no way that's going to happen if all they're doing is shouting profanities over their headsets as someone lands a headshot on their character in Call of Duty.
This is where kids begin to lack empathy or proper mental processes and this is a serious problem.
What I want to make people understand is that games are fun, yes, but there absolutely has to be a limit, especially for kids undergoing crucial developmental points. A parent should NOT hand their Ipad over to keep their two year old quiet and a parent should also PAY ATTENTION to the ratings of certain video games. I mean, really. Don't complain about your kid's foul mouth when he probably learned it right off the video game.
Facts that will convince the audience will consist of lots of statistics that I need to get around to compiling.
Facts that I still need are more statistics and further proof that kids become developmentally AND emotionally stinted if they spend most of their developmental periods with their eyes glued to a bright screen, whatever it may display.
Friday, February 21, 2014
Blog #4 A.K.A "Hey! Look! I'm catching up."
Was this blog due before the annotated bibliography? Now that I read over the prompt for this blog, I kinda wish I did it before I attempted anything else. I suppose it could still help in the long run.
My first source advocated creating a balance between time spent around technology and time spent with actual human beings. This is most important for children as they undergo important developmental periods.
It was in this source that I learned that children have two important stages of development-- one that begins from birth to age six and another that begins at age eleven until thirteen. And it is definitely not good to put a kid in front of a t.v for a couple of hours that you could be playing with it and imparting your human behaviors on them. A t.v is not a baby-sitter and while a kid won't come out acting like a t.v, they'll kind of just end up lacking in cognitive skills and empathetic reactions.
The second article did a lot to back up the first and added to it as well by touching on how too much technology can affect a kid as they grow beyond primary developmental stages. They start spacing out in class, fail at socializing, and begin misbehaving as well. This article reminds me of arguments that I hear all the time about kids who play too many video games end up becoming aggressive teenagers, or worse yet, aggressive children.
The last article takes an interesting spin on things by switching the perspective and giving us the point of view from a group of kids all aged from 11-17. We hear the stories from parents all the time, but this article gives us a different look at how kids in the above stated age range react to the amount of indecency in technology these days. It has become common place to explore your sexuality from behind a bright little screen on your phone, but that's not the only thing that kids are being exposed to and a lot of them tell their own little stories of experiences they've had in being exposed to indecency on the web. A lot of them have become desensitized to it. It's too common for them to care.
With the information I've gathered, I've come to the conclusion that I need to slightly tweak my argument. Now writing about the behavioral problems in kids who spend too much time using entertainment technology sounds a lot easier than writing an argument about the difficulties in raising kids in a world where entertainment technology rules. It still kinda has the same ring to it, but I feel the newer argument is a bit more specific and finding sources for it might be easier.
My first source advocated creating a balance between time spent around technology and time spent with actual human beings. This is most important for children as they undergo important developmental periods.
It was in this source that I learned that children have two important stages of development-- one that begins from birth to age six and another that begins at age eleven until thirteen. And it is definitely not good to put a kid in front of a t.v for a couple of hours that you could be playing with it and imparting your human behaviors on them. A t.v is not a baby-sitter and while a kid won't come out acting like a t.v, they'll kind of just end up lacking in cognitive skills and empathetic reactions.
The second article did a lot to back up the first and added to it as well by touching on how too much technology can affect a kid as they grow beyond primary developmental stages. They start spacing out in class, fail at socializing, and begin misbehaving as well. This article reminds me of arguments that I hear all the time about kids who play too many video games end up becoming aggressive teenagers, or worse yet, aggressive children.
The last article takes an interesting spin on things by switching the perspective and giving us the point of view from a group of kids all aged from 11-17. We hear the stories from parents all the time, but this article gives us a different look at how kids in the above stated age range react to the amount of indecency in technology these days. It has become common place to explore your sexuality from behind a bright little screen on your phone, but that's not the only thing that kids are being exposed to and a lot of them tell their own little stories of experiences they've had in being exposed to indecency on the web. A lot of them have become desensitized to it. It's too common for them to care.
With the information I've gathered, I've come to the conclusion that I need to slightly tweak my argument. Now writing about the behavioral problems in kids who spend too much time using entertainment technology sounds a lot easier than writing an argument about the difficulties in raising kids in a world where entertainment technology rules. It still kinda has the same ring to it, but I feel the newer argument is a bit more specific and finding sources for it might be easier.
Thursday, February 20, 2014
Blog #3 This is only 17 days late. It could have been worse...
Hello, all. Late blog is pretty late despite what the title says.
Anyways, sometimes I lack the motivation to do this kind of stuff because I like to make myself believe that I work better in the chaos that is my mind. This stuff is actually helpful though and I have to remind myself to keep up with these things.
Now, here I will talk about the wonderful adventure I had in searching for some sources. I say that with the utmost sarcasm.
Suddenly, I regret picking my topic.
At first, using terms like "Raising kids around technology" didn't yield many results so I had to take my prompt and really think about what it was that I wanted to find out in order to get some results.
I typed things that dealt with behavioral problems linked with an excess time spent in front of the television and similar electronics, including cellphones.
This is where it became difficult to find just the right sources. First of all, there were a lot of unrelated sources to sift through in order to get just the right ones and even then, it was hard to look for something that didn't make me seem like a hypocrite since I'm an avid video gamer myself.
Come to think of it, it wouldn't really have mattered in the end, but it made me feel guilty, personally.
Instead, I chose the sources that focused on the effects that electronics had on the development of young children and technology's role in desensitizing growing kids to things that people from my generation, and definitely those older than me, would never have been exposed to.
The things I learned and read were actually pretty interesting. While I already knew that the minds of developing babies were like sponges, the articles I read, emphasized the importance of human contact.
And like many mothers have probably articulated before, video games are actually pretty bad sometimes, but it goes without saying that this is why they have ratings that insist certain games not be bought for kids. I mean, I wouldn't buy my twelve year old Gears of War.
Anyways, sometimes I lack the motivation to do this kind of stuff because I like to make myself believe that I work better in the chaos that is my mind. This stuff is actually helpful though and I have to remind myself to keep up with these things.
Now, here I will talk about the wonderful adventure I had in searching for some sources. I say that with the utmost sarcasm.
Suddenly, I regret picking my topic.
At first, using terms like "Raising kids around technology" didn't yield many results so I had to take my prompt and really think about what it was that I wanted to find out in order to get some results.
I typed things that dealt with behavioral problems linked with an excess time spent in front of the television and similar electronics, including cellphones.
This is where it became difficult to find just the right sources. First of all, there were a lot of unrelated sources to sift through in order to get just the right ones and even then, it was hard to look for something that didn't make me seem like a hypocrite since I'm an avid video gamer myself.
Come to think of it, it wouldn't really have mattered in the end, but it made me feel guilty, personally.
Instead, I chose the sources that focused on the effects that electronics had on the development of young children and technology's role in desensitizing growing kids to things that people from my generation, and definitely those older than me, would never have been exposed to.
The things I learned and read were actually pretty interesting. While I already knew that the minds of developing babies were like sponges, the articles I read, emphasized the importance of human contact.
And like many mothers have probably articulated before, video games are actually pretty bad sometimes, but it goes without saying that this is why they have ratings that insist certain games not be bought for kids. I mean, I wouldn't buy my twelve year old Gears of War.
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